
Timeline Beam Shows Mastered
In this course you will learn the technical intricacies of the Timeline in BEYOND and see how we can create amazing, beautiful and scalable Beam Shows.
To access the course after you purchase, click the account icon in the top right (if you're on desktop) or the three bars that is in the top left (on mobile).

Overview
In this course, you will learn two main things... A whole bunch about the technical elements of timeline, including technical features, common procedures, setting up a timeline template, and doing markings. As well as shortcuts, navigation, and more.
Then we will program a full large projector Beam Show, from start to finish. As well as a full 3-hour programming session so you can see every moment of programming start to finish. Chock full of techniques, ideas, and methodologies to create amazing Beam Shows.
Finally, we will talk about a few different other ways you can use Timelines to create things like graphic shows, use its tools with video for different kinds of theatrical shows and everything in-between!
Total watch time
6 Hours 40 Minutes (3 Hours are optional)
Requirements to have for the course:
BEYOND Essentials
Language
Course is in English. Captions have been automatically generated, auto generated captions in other languages available upon request.
Suggested viewing
Plan to view this course on a desktop or larger screen, a phone screen will be too small to follow along.
To continue to the next section, you will need to completely watch the video and then scroll down to the "Complete and Continue" button. That button will only become available after the videos of each section are watched, then you will be able to continue.
If you have any questions or concerns during the course, please email support@pangolin.com with questions referencing the course, and particular lesson number and name.
Before you buy
Before starting the course, it is recommended but not required to be familiar with the following free training resources:
Full course syllabus
a. Overview
b. Content Length
c. Requirements
d. Pre-Requisites
a. Difference between content and effects
b. Cue list and Effect List
c. Linked content and Effects in Events
d. Basic navigation and functions of events in Timeline
a. What tracks are available in BEYOND
b. How we modify and use these tracks
c. Building a "Timeline Template" for your show
a. Beat Markers
b. Making "notes"
c. Learning a song before starting to program
d. Identifying loops and sections of songs
e. Preparing our minds for the programming of the show
f. Shortcuts and navigation in timeline to speed up programming
a. Strategizing and writing down ideas
b. Staring wherever our best idea is
c. Color picking and color progression
d. "Delay Effects" like live
e. Programming itself
f. Delay effects timeline style
g. Dynamics
h. Copy Paste techniques
a. Concept of 80% Show to 95% show
b. Looking for mistiming
c. Looking for weird looks, or adding flavor
d. Looking for color progression concerns or adjustments
e. Looking for missing musical hits
f. Adjusting finishing moments and transition points
g. Final review, and watching many times
a. Other kinds of media then music
b. Laser and Video Masking options
c. Pangoscript in Timeline
d. DMX Cues in Timeline
e. Object animators in Timeline
f. Setting a Variable BPM in Timeline with Pangoscript
a. Tying your timelines to timecode
b. Running timelines from Playlist
c. Running timelines from Grid
d. Exporting timelines to FB4's
e. Exporting timelines to frames
a. Graphics Timeline Composition
b. Laser Mapping and Graphics show
c. Video Overlay Effects
d. Theatrical shows
e. Super Large Scale Shows
a. Build a timeline template to a complex zone file
b. Program a Beam Show
c. Build a graphics composition timeline
d. Build a simple Laser Mapping show
e. Play with Video in Timeline
